Jump to content

Welcome to INSYDIUM Online

The place to talk about X-Particles and Cycles 4D

Search the Community

Showing results for tags 'xptrails'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Announcements
    • Announcements
  • General Chat
    • General Chat
  • X-Particles
    • X-Particles General Chat
    • ClothFX
    • ExplosiaFX
    • Fluids
    • X-Particles Early Access
  • Cycles 4D
    • Cycles 4D General Chat
    • Cycles 4D Early Access
  • Shared Uploads
    • X-Particles community uploads
    • Cycles 4D community uploads
  • INSYDIUM Bridge
    • The INSYDIUM Bridge General Chat
  • Cactus Dan CD Tools
    • CD Tools Community Discussion

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 2 results

  1. Try as I might, and I might, I cannot replicate this semi-tutorial (5;15 - 9:41) (see below) The tutorial is not fully explained and I'm stuck. My goal is to emit particles with trails from an object, have the particles stop, thus making the trails a particular length, and then have both the object and the trails be affected by dynamics, specifically turbulence, all the while keeping the trails from floating off the object. Think of a neuron with tendrils coming out of it's body, floating in goo. Does anyone know what all those tags are that are attached to the xpTrail object? Knowing what those are might help me in dissecting the workflow in the video. Any help at all would be appreciated. Thanks.
  2. jordimajof

    XpTrails overlapping

    Hi all, It's possible to do something to avoid that xptrails overlapping themselves?... i don't want that the particles overlapping like you can see on the attached document... Any suggestion for it?... thanks in advance jordi
×