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Found 4 results

  1. Hello, I am having problems rendering all of the tutorials on the website that use Cycles. Everything looks good in the viewport and while rendering but the final render seems to have an alpha channel like hole in the animations the water helix is missing the color. I just don't know if it's me or it's my computer. iMac Pro 8-Core 3.2GHz Intel Xeon W 32 GB Memory Radeon Pro Vega 56 8 GB Mac OS 10.14.6 The output was open exr. Ive attached the Water Helix Project, render settings and samples of what I'm talking about. Any help would be appreciated. Thanks! Mike Water Helix002_C_render.c4d
  2. Having a problem creating a dust simulation for the background of a scene. I've created a basic rectangle emitter beside the screen which is 10,000cm^2 (have tried increasing and reducing this size but results are all the same). However these particles once emitted all seem to kill themselves once they reach a certain distance within the scene, and it is the same distance for all. There are no kill modifiers set, and its not the clipping distance of the camera/scene as it is the same distance in all 3 dimensions that it cuts off at. Is there an in built emitter range within X-Particles that kills them once they reach a certain border? And if so, is there any way around this? I do have quite a large scene, but i'd prefer to keep it to scale than having to reduce everything down. Cheers
  3. Hallo everybody, there is a way to create this effect using a custom shape instead the spheres default? Here can you see screenshot, and I attached a basic project file. What I'dl like to obtain is changing default plarticles sphere with , for examples, letters, or numbers or star shapes... Thanks for a glad reply! Chapert 010 Particle waterfall.c4d
  4. Hello! I am having the hardest time finding out how to do something I think is a simple request... I have a cached sim. It happens at the center of the scene. I want to move the cached sim to somewhere else in my scene without having to re-simulate and re-cache. When I move the cache (or the emitter, for that matter) nothing happens. It stays right where it was. Is there something I am missing here? Any hints or comments would be very helpful. Thank you! Perry