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Found 2 results

  1. Hey guys, could anyone give me a hand on how to achieve a "plasticy speckled shader" with cycles4d? But I want the spots to be more like metal/glossy flakes and in three different (but specific) colors. Somewhat for reference: https://www.youtube.com/watch?v=wyZWy7kY2x8 Any better solutions instead of stacking some mixed shaders, or any other hints? 🙂 This is where I'm at: 190727-shader-speckled-V01.c4d
  2. Okay, so im not sure why I cant get the Hair Shader to display correctly in my renders. Im not sure what it is. When I render using just standard render and standard material it looks fine. But once i start using the cycles 4d hair shader it breaks up into segments. What do i do?
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