could anyone give me a hand on how to achieve a "plasticy speckled shader" with cycles4d?
But I want the spots to be more like metal/glossy flakes and in three different (but specific) colors.
Somewhat for reference: https://www.youtube.com/watch?v=wyZWy7kY2x8
Any better solutions instead of stacking some mixed shaders, or any other hints? 🙂
This is where I'm at: