Jump to content


The place to talk about X-Particles and Cycles 4D

Search the Community

Showing results for tags 'shader'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Announcements
    • Announcements
  • General Chat
    • General Chat
  • X-Particles
    • X-Particles General Chat
    • ClothFX
    • ExplosiaFX
    • Fluids
    • X-Particles Early Access
  • Cycles 4D
    • Cycles 4D General Chat
    • Cycles 4D Early Access
  • Shared Uploads
    • X-Particles community uploads
    • Cycles 4D community uploads
  • INSYDIUM Bridge
    • The INSYDIUM Bridge General Chat
  • Cactus Dan CD Tools
    • CD Tools Community Discussion

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Found 2 results

  1. Hey guys, could anyone give me a hand on how to achieve a "plasticy speckled shader" with cycles4d? But I want the spots to be more like metal/glossy flakes and in three different (but specific) colors. Somewhat for reference: https://www.youtube.com/watch?v=wyZWy7kY2x8 Any better solutions instead of stacking some mixed shaders, or any other hints? 🙂 This is where I'm at: 190727-shader-speckled-V01.c4d
  2. Okay, so im not sure why I cant get the Hair Shader to display correctly in my renders. Im not sure what it is. When I render using just standard render and standard material it looks fine. But once i start using the cycles 4d hair shader it breaks up into segments. What do i do?