I have three emitters that generate around 10 Mio. Particles together, the simulation is cached on an SSD and i render with the standard renderer from C4D and only dots with standard XP-material.
Without fill particles the render is finished in the render window in around 30 seconds. No problems at this point. But when i add fill particles and the render is finished on the screen C4D is freezing ... but has not crashed. The render time continues counting but you can not stop it or access C4D. After some time it comes back and the render window shows the render time for the image which includes the time C4D has been frozen. The time it freezes is more than the amount of time C4D needs to complete the render on screen and the freezing increases with the amount of fill particles. With 7 fill particles the image is complete in around 4,5 minutes on screen and the whole prozess stops at 12 min.
Memory usage is always below the hardware limit. It would be nice if there is a solution for this. Thanks in advance.
System: i9-9900k, Gigabyte Z390 Aorus Master, 64 GB ballistix sport LT 3200, 1 TB Samsung 970 EVO Plus, EVGA GTX 1070, WIN 10 Home Premium 10.0.17763, C4D R18.057, XP 4.0.0642