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Found 6 results

  1. I have three emitters that generate around 10 Mio. Particles together, the simulation is cached on an SSD and i render with the standard renderer from C4D and only dots with standard XP-material. Without fill particles the render is finished in the render window in around 30 seconds. No problems at this point. But when i add fill particles and the render is finished on the screen C4D is freezing ... but has not crashed. The render time continues counting but you can not stop it or access C4D. After some time it comes back and the render window shows the render time for the image which includes the time C4D has been frozen. The time it freezes is more than the amount of time C4D needs to complete the render on screen and the freezing increases with the amount of fill particles. With 7 fill particles the image is complete in around 4,5 minutes on screen and the whole prozess stops at 12 min. Memory usage is always below the hardware limit. It would be nice if there is a solution for this. Thanks in advance. System: i9-9900k, Gigabyte Z390 Aorus Master, 64 GB ballistix sport LT 3200, 1 TB Samsung 970 EVO Plus, EVGA GTX 1070, WIN 10 Home Premium 10.0.17763, C4D R18.057, XP 4.0.0642
  2. All of a sudden my texture maps no longer render. I have restarted, cleared and relinked, tried different file types... nothing but pink!
  3. If I like to render objects (xpGenerator) with the emitter's or group's display color, I get the wrong result when Linear Workflow with sRGB profile is switched on (which I use for my OGL preview renderings and often for final rendering). Same result with "get particle data > color" in XPresso. X-Particle_LW-Problem.c4d
  4. Hi xp community. I've used fragment on an object in my scene but the object that the fragmented produces is not being seen by the Gi. anyone experienced this? Cheers
  5. I did a test render with Cycles 4D and as it turns out, CUDA with both CPU and GPU devices ticked seemes to be the fastest rendering option. My question is how does this option function, what renders with CPU and what with GPU? My GPU: RTX 2080ti My CPU: i9 9980xe HWMonitor shows both CPU and GPU in full load, but the CPU is all over the place from around 3.2 to 4.6Ghz I believe when rendering only with CPU, Cycles uses AVX-2 (I noticed that it doesn't pass the 3.4Ghz mark set for AVX-2)!? Am I wright? So... how does it work so I can overclock my workstation?
  6. Whenever I want to render with the two NVIDIA RTX 2070 cards in my workstation, there is an error saying: "CUDA error: Not found in cuModuleGetGlobal(&cumem, &cubytes, cuModule, bind_name.c_str()), line 728" I'm using Windows 10 Pro AMD 2950X and 64GB RAM. When I render in Cycles for Blender 2.8 with the library from this post https://blenderartists.org/t/2-8-builds-for-rtx-cards/1136535/4 there is no error. Any recommendations, what i can do?
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