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  1. SundancePioneer

    Particle Radius / Meshing Problem

    Hey guys, I'm currently struggling with the simulation of a water pitcher that gets filled up with water. I created the sim to scale, which looks fine so far - i had to increase the particle radius though, in order to fill the pitcher in a timely manner (with smaller particles it used to take 10-15 seconds or longer to fill the whole thing). But when setting the radius so high, the meshes created with OVDB or Skinner look very blobby and chunky - i can't seem to find any setting that works with that high radius. I tried fidgeting with Gravity and some of the fluid parameters, but i can't get the results i'm after. Is there a way to make the pitcher fill quicker without having to set the radius so high? Or is there a way to get a more decent and realistic mesh even with the radius set so high? I have attached a scene file where i tried a lower particle radius - but filling takes significantly longer. Of course, re-timing in post would be my "poor man's rescue" - but it would look unnatural and i'd like to avoid it... Any help would be greatly appreciated! 🙂 Thanks in advance Sundance pitcher-testing.c4d
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