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Found 3 results

  1. I have scene with lot of cloned object. I need use cloner because i have some efector, and animations on cloned meshes (crowd). I need render it in cycles 4d, but when i turn cloner to multi instance mode, cycles stop rendering clones. I have lot of object in scene and my computer crash if i turn cloner to default instance mode. It some way to use multi instance cloner with cycles 4d? Martin.
  2. I have a simple scene with a model of a hand. I have gone ahead and rigged the hand and have it moving with vibration tags on the joints. I'm trying to use the xpFollowSurface modifier to get particles to follow along the surface of the hand as it moves. I have found that xpFollowSurface does not work with the rigged hand, but does work on the same hand model when it's not rigged. I'm wondering if there is a step I am missing or if using the xpFollowSurface modifier on rigged objects is not possible. Here's a picture to illustrate my problem (rigged vs not rigged). Hand Rig xpFollowSurface Example Scene1.c4d
  3. I've cached a simple XP scene of flowing particles that have some turbulence, wind and drag. When I view the scene in the editor it looks great. I want to slow down the simulation for super slow motion, so I have modified the cache time scale to 5%. It looks great in the editor when I review/play. However, when I go to render with Cycles 4D, each frame is completely different from the last as if the seed is changing every frame- no relationship to the speed change I made and successfully see in the editor view. Any thoughts on why rendering is malfunctioning? Any scale other than 100% or -100% produces this render error.
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