Jump to content

Welcome to INSYDIUM Online

The place to talk about X-Particles and Cycles 4D

Search the Community

Showing results for tags 'problem'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Announcements
    • Announcements
  • General Chat
    • General Chat
  • X-Particles
    • X-Particles General Chat
    • ClothFX
    • ExplosiaFX
    • Fluids
    • X-Particles Beta Access
    • X-Particles Early Access
  • Cycles 4D
    • Cycles 4D General Chat
    • Cycles 4D Early Access
  • Shared Uploads
    • X-Particles community uploads
    • Cycles 4D community uploads
  • INSYDIUM Bridge
    • The INSYDIUM Bridge General Chat
  • Cactus Dan CD Tools
    • CD Tools Community Discussion

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Found 4 results

  1. Greetings all, I have been having an unusual problem for a while, where I begin rendering with the Gpu in cycles 4d. After 30 frames it stops using the GPU and begins using the processor for all frames after, which is pretty frustrating since it takes about 12 - 15x longer per frame once the GPU takes over rendering duties. *I did try tweaking the render node menus *device is set to Cuda, I also tried features menu Experimental. I'm not sure it is relevant, but I am using x2 GPU 1080 ti's, I haven't had any issue like this with blender Cycles. It's been going on for some time & I have had this issue with many scenes, I did test render a blank scene & still this the same issue persists. this was going on before the recent update and still persists after the new update. I have tried a clean install and updated GPU drivers. Any suggestions of things I can try welcome, and solutions even more welcome! Kind regards Julian
  2. I have scene with lot of cloned object. I need use cloner because i have some efector, and animations on cloned meshes (crowd). I need render it in cycles 4d, but when i turn cloner to multi instance mode, cycles stop rendering clones. I have lot of object in scene and my computer crash if i turn cloner to default instance mode. It some way to use multi instance cloner with cycles 4d? Martin.
  3. I have a simple scene with a model of a hand. I have gone ahead and rigged the hand and have it moving with vibration tags on the joints. I'm trying to use the xpFollowSurface modifier to get particles to follow along the surface of the hand as it moves. I have found that xpFollowSurface does not work with the rigged hand, but does work on the same hand model when it's not rigged. I'm wondering if there is a step I am missing or if using the xpFollowSurface modifier on rigged objects is not possible. Here's a picture to illustrate my problem (rigged vs not rigged). Hand Rig xpFollowSurface Example Scene1.c4d
  4. I've cached a simple XP scene of flowing particles that have some turbulence, wind and drag. When I view the scene in the editor it looks great. I want to slow down the simulation for super slow motion, so I have modified the cache time scale to 5%. It looks great in the editor when I review/play. However, when I go to render with Cycles 4D, each frame is completely different from the last as if the seed is changing every frame- no relationship to the speed change I made and successfully see in the editor view. Any thoughts on why rendering is malfunctioning? Any scale other than 100% or -100% produces this render error.