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  1. Hello, I ran into a curious dilemma while using xpFluidFX with an emitter in Object mode, emitting from a luminance texture. I am emitting from an animated b&w gradient moving across the object. Particles emit from white. Everything works as expected... Until I make the (Project Prefs > X-Particles >) Subframe Steps greater than 1. At a value greater than 1... The emitter ignores the the texture and emits from the full object. Changing the Contrast, Sampling in Emitter>Texture settings has no effect. Why would increasing the Subframe Steps disable texture emission? Is it that xpFluidFX has it's own min/max steps? Thanks in advance for feedback.