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Found 2 results

  1. Really struggling to get a usable depth pass from cycles. Have clicked 'ZDepth' in Camera Elements within Render Elements within Cycles render settings - but just getting something like object buffer i.e. black and white. trying different buffer/focus depths but no luck. Any thoughts?...
  2. Does anyone knows why my "ObjectIDs" passes are always with this heavy noise? Please see attachment. I've tried increasing the samples, and yet no difference.
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