Came across this annoying little thing during some rnd phase of creating a scale growth particle system.
whenever i increase the substeps to more than a value of 1 the starting scale of the particles when outside of the falloff does not sit at a value of 0 instead it will start at a medium value between the min and max of the xpScale mod. Any ideas why the substep is causing this scale issue ?
I've attached the file, change the substep to 2 and things dont seem to work.
Hand Particle Random.c4d