I need to create an animation of an object falling into a body of wate rand I'm confused as to what is the best method in X-Particles to achieve this effect.
The manual states the difference between Fluid PDB and Fluid VX, but what about the FLIP domain? when and why would someone want to use it and what advantages/disadvantages does it have over the other techniques?
Would it be possible to achieve something like the first and the last shots of this Ad by Tendril in XP? I suppose this was done in Houdini but I might be wrong.
If it's possible how would you approach it https://tendril.ca/work/vizio-px/
I've been trying for a while now but I'm not experienced enough in XP.
I'm working on a simulation like the one attached. I'm having issues about how to start a fluid simulation with a static fluid look, and how to achieve the bounciness of the fluid and its viscosity. Any tips out there?
Is there a way to achieve it all with just one simulation? I mean, i know there are a several tutorials about the crown splash look, but in those cases there's no drop or nothing colliding, just a splash "fake it" somehow.
Thank you all in advance. Cheers!
Hi, I apologize, but I had seen either on this site, or perhaps YouTube, Mike did a nice tutorial on mixing fluids, as in, if one fluid is red, the other yellow, the result is an "orange" color . Can someone please help me with this,? thank you, Craig