I'm working on a simulation like the one attached. I'm having issues about how to start a fluid simulation with a static fluid look, and how to achieve the bounciness of the fluid and its viscosity. Any tips out there?
Is there a way to achieve it all with just one simulation? I mean, i know there are a several tutorials about the crown splash look, but in those cases there's no drop or nothing colliding, just a splash "fake it" somehow.
Thank you all in advance. Cheers!