First, I'm a Cycles 4D noob. So there's that.
My basic problem is this - I have an ExplosiaFX sim that I'd like to render using the emitter's Display colors and am wondering if that's possible in Cycles.
The scene contains 1 ExplosiaFX object with 2 emitters, each emitting a plume of smoke towards each other. Eventually, they collide and mix, and that's the point.
• I need each plume to be a different color.
• I cannot use 2 Explosia nodes because I need the plumes to interact/collide with each other, and it seems that having one ExplosiaFX node collide with another is impossible (unless you can show me a way?)
• I've managed to accomplish this in the viewport by changing the display color of each emitter (I learned this in a tutorial online). It looks great in the viewport. (see pic below)
• So, like I said, I need a way to actually render each plume as different colors.
Is there any way that Cycles can accomplish this?
Any advice on this specific issue, or how to accomplish this effect in general, would be greatly appreciated.
Thanks, and stay safe!