I have scene with lot of cloned object. I need use cloner because i have some efector, and animations on cloned meshes (crowd). I need render it in cycles 4d, but when i turn cloner to multi instance mode, cycles stop rendering clones. I have lot of object in scene and my computer crash if i turn cloner to default instance mode.
It some way to use multi instance cloner with cycles 4d?
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Hi, it is really hard to find information on the insydium site. Specifically with license problems.My problem is that i used the plugin in the computer of my office, and now that i am trying to run it on my house it doesnt allow me. i tried to disable and even errase the plugin from my offices computer, but i still can not use it. someone knows what to do?
I reproduce all setting, but cryptomatte render isn't look/work correctly.
in Fusion (BMD) i've Cryptomatte v1.2.1 (Reactor Edition) - works with Fusion 9.02
also i look results in photoshop (with plugin exr IO v2)
Anyone tried this at Fusion ??
I've been trying to make some chromatic aberration in Cycles.
I couldn't find a way to make it, ut found a way to create a gloss light dispersion node.
Whenever I want to render with the two NVIDIA RTX 2070 cards in my workstation, there is an error saying:
"CUDA error: Not found in cuModuleGetGlobal(&cumem, &cubytes, cuModule, bind_name.c_str()), line 728"
I'm using Windows 10 Pro AMD 2950X and 64GB RAM.
When I render in Cycles for Blender 2.8 with the library from this post https://blenderartists.org/t/2-8-builds-for-rtx-cards/1136535/4 there is no error.
Any recommendations, what i can do?
I've cached a simple XP scene of flowing particles that have some turbulence, wind and drag. When I view the scene in the editor it looks great. I want to slow down the simulation for super slow motion, so I have modified the cache time scale to 5%. It looks great in the editor when I review/play. However, when I go to render with Cycles 4D, each frame is completely different from the last as if the seed is changing every frame- no relationship to the speed change I made and successfully see in the editor view. Any thoughts on why rendering is malfunctioning? Any scale other than 100% or -100% produces this render error.