I have a general question that I can not find any answer to:
If using the xpGenerator to clone instances on the particles, what type of baking/data/animation is necessary to make the animation offset work? I have tried Point Cache tag, Alembic, baking in the timeline and rig with joints, but none of these work with the offset function. So basically I have a bunch of birds flapping in unison, no matter what type of animation storage I use. The only result I can achieve is to get the offset on the joints, but in that case the weighted mesh doesn't move along. I have even bought in-depth tutorials on X-Particles, but couldn't find anything there as well.
Can anybody explain this matter shortly? I would be really grateful since this funtion was one of the main reasons for me to purchase X-Particles.