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  1. Are there other things I should adjust other than Voxel size? Or is smoke resolution solely determined by voxel size? For reference I am Caching out my ExplosiaFX to VDB so I can render via Redshift. Any relevant links or tutorials are very much welcomed. I have googled and check all of the manuals, and I can only find "noise in smoke renders" but not "blocky smoke"
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