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Found 4 results

  1. Hello, I have a general question that I can not find any answer to: If using the xpGenerator to clone instances on the particles, what type of baking/data/animation is necessary to make the animation offset work? I have tried Point Cache tag, Alembic, baking in the timeline and rig with joints, but none of these work with the offset function. So basically I have a bunch of birds flapping in unison, no matter what type of animation storage I use. The only result I can achieve is to get the offset on the joints, but in that case the weighted mesh doesn't move along. I have even bought in-depth tutorials on X-Particles, but couldn't find anything there as well. Can anybody explain this matter shortly? I would be really grateful since this funtion was one of the main reasons for me to purchase X-Particles.
  2. Is it possible to do this and if so, how? I've checked the manual and it has no mention of Alembic, I can't seem to do it using C4D's alembic exporter but it seems as if it should be possible to save xpTrails as an Alembic spline. Does anyone have any insight? Thanks so much for your time.
  3. Hi there! I'm getting crazy trying to export XP particles to Alembic with the scale and rotation data. I think the way is via TP, but I've tried without success... Does any body knows any workaround? Thanks a lot!
  4. Hi Insydium-Team, is it not possible to write an Alembic with "Bake as Alembic" on a xpTrail? I even tried it with a Sweep Nurbs and xpTrail in it but i get only a "Null Alembic" as result. Any ideas? Cheers, Marco