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Found 4 results

  1. Hi, i am currently working on an animation where I have an emitter producing floating liquid. I have used an attractor so the liquid is drawn to the object although there seems to be a bit of a barrier around the object as it does not sit flush on the surface. Would anyone have any tips how to solve this? Thanks
  2. I am currently building a glue gun animation but the particles coming out of the emitter are seriously late. I tried increasing the speed but it messes everything up. Screen attached. Thanks.
  3. Hi, I've set up a spawn modifier and a second (spawn) emitter which I want to only spawn from the particles from the first (original) emitter. The original emitter moves circular, partially through a "xpkill" modifier which limits the particle emission. The spawn emitter continously spawns even if the original emitter doesn't emit any particles. In the xparticle help documentation there seems to be an emitter option "Emitter only spawns" which I can't find anywhere. Does somebody has a hint? Cheers vakuumaggregat 7.c4d
  4. Hello, I'm running in a problem with the editing tab of the Emitter. When I select the points, and press delete, or delete through the system menus it doesn't delete the points. But it does create a key frame when I move the points. I'm following the introductory course "X-Particles 4 for Cinema 4D Essential Training" on Lynda, exploring some the features I missed over the years, and there Andy Needham does actacly the same and his points are deleted. I feel like I'm missing something really basic here, but can't figure it out, any ideas on what I'm missing here? deletePoints.c4d https://i.imgur.com/y25EqO8.gifv
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