Jump to content

Welcome to INSYDIUM Online

The place to talk about X-Particles and Cycles 4D


  • Content Count

  • Joined

  • Last visited

Community Reputation

0 Neutral
  1. Hi, I have a setup with one particle being emitted onto the middle of each polygon of an animated surface and set to 'Stick to surface'. This all works well except from that the particles don't take the rotation from the polygon it's stuck to. I have set the the emitter to use tangential rotation under Extended data/General data but it doesn't seem to have any effect when sticking to the surface. Is there any way at all to have the particles get the rotation from the surface it's stuck to? I've attached an example of the setup for reference. Particle_Align_Test_03.c4d
  2. Hello! I'm trying to figure out how to emit x-particles from the intersection of an animated boolean, but after alot of trying and searching the web I still cannot figure out a way how to do it. I can only think of somehow using a live selection of the intersection or using the material luminance but I can't get either to work. Does anyone have an idea of how to make this happen?
  3. Sprutt

    Cache start time bug

    Hey! I have the same issue and would love to know if there is a solution, did you find any info on this?
  4. Hi all, I have particles emitted in a volume that I let settle for a bit while so they end up in more organic positions, at which point I set that as their initial state. This shape built of particles I later want to disintegrate which is all good, but before that happens I would like to be able to move the whole thing around a bit, but it seems that particles with initial state set won't be moved. Is there any way to move them around after initial state is set? Other workarounds are very much welcome aswell, I'm just beginning to learn XP so any input is great! Thanks in advance!