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The place to talk about X-Particles and Cycles 4D


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  1. I am trying to emulate glitter hitting and spraying across a surface. I place a collider tag on a plane and a dynamics tag on a generator object with my glitter particle as the child. Random rotation is also turned on in the emitter. As you can imagine the glitter particles fall to the surface thanks to the dynamics tag. However, I can never get the particles to actually touch the surface. They all seem to float a few pixels above it, never touching the surface. This is every evident with a scene with lights as the shadows show underneath the glitter particles. I've heard that changing the radius in the dynamics tag should fix this but it does not. Changing the radius here to anything less than 0.5 crashes the simulation. from 0.5 to 1 radius makes the simulation run slower but doesn't fix the issue. I've managed to get the desired effect with native C4D particles but was hoping to use X-Particles to achieve this - can anyone please help? I've attached a simple scene with a screenshot illustration the issue Many thanks! XP-GlitterIssue.c4d
  2. Shin-Kaiser

    Fluid PDB vs Fluid FX vs FLIP Domain

    I need to create an animation of an object falling into a body of wate rand I'm confused as to what is the best method in X-Particles to achieve this effect. The manual states the difference between Fluid PDB and Fluid VX, but what about the FLIP domain? when and why would someone want to use it and what advantages/disadvantages does it have over the other techniques? Many thanks!
  3. Is there a comprehensive rundown of what the different filters do for the open VDB Mesher and the differences between them? I would have thought to find this in the documentation but it glosses over them and tells you to experiment for yourself...! ....Which I guess is okay but there may be something they offer that I may miss. Can anyone help? Thanks