Martin replied to Jakob Wagner's topic in ExplosiaFX
Not a bug.
Your scene length is 150 frames (250k particles) and you have increased emitter retiming to 250%.
So this means your particles are traveling faster and reach the same amount at 60 frames and then they die.
Please read about retiming here:
@bentraje Unfortunately, currently not possible, changes in the custom group will not be updated in other scene files having materials with this group.
We would love to add many features but all goes down to Cinema 4D, it's not perfect.
@luke harmer You have two systems in your scene, so modifiers from one system are affecting emitter from another system and vice versa. This will make a mess.
Select xpSystem > Object > General and check the 'Only Modifiers in Same System' checkbox.
You can also include/exclude particular modifier in your emitter (xpEmitter > Modifiers tab).