Jump to content

Welcome to INSYDIUM Online

The place to talk about X-Particles and Cycles 4D

teknow

Members
  • Content Count

    132
  • Joined

  • Last visited

  • Days Won

    10

Everything posted by teknow

  1. I'm on R19 so maybe thats why it works fine for me.
  2. Or just use an xpNoiseFalloff and not Fields
  3. teknow

    A thank you to Insydium...

    And I want to thank Insydium for the marvelous Maintenance Training series! The shrink wrap one is so clever but they are all fantastic and so didactic!
  4. I would like to thank Insydium for the superb Maintenance Training series AND for the Stayhome Training. Outstanding quality and very generous.
  5. teknow

    Cycles 4D Update - Build 500

    Wow, what an exciting update. Sure glad I sprung for another year! All kinds of great new features.
  6. You miss the point. You change groups to change the color. You might want to read Lothar's discussion.
  7. You can do that several ways. Here are two example files and one uses change groups and the other Falloff. Color Change Using Groups.c4d change on particle falloff_R19.c4d Lothar gives a great discussion of this topic in a prior message area.
  8. How can I animate a brand burning into another object and showing smoke and fire? The brand is an extrude object. Thanks for any help!
  9. teknow

    Limit xpInfectio Influence?

    I have r19 so no fields but Falloff works great.
  10. teknow

    displacement and bump

    This one doesn't require an image. Displacement Node 1.c4d Displacement Node 1.c4d
  11. teknow

    displacement and bump

    It works fine for me Displacement Node 3.c4d
  12. I just went back and re-dissected all these files for study. This message area was immensely helpful to me. It is absolutely packed with great techniques. Thanks again!!
  13. When I try to recreate this animation in X Particles using only X Particles dynamics I cannot. Is it possible to do this in X Particles? Cord Rig 1 Southpaw.c4d
  14. teknow

    OVDB vertex color

    What technique are you using to color the mesh? Some ways are more accurate than others.
  15. teknow

    Height Color

    I am trying to vary the color along the tentacles of the cell from green at the base on the cell to orange at the longest tentacles tips. So far nothing has worked. I saw in the Webinar how you can change the color depending on the height of a clone but this is not a cloner object. On the attached file how should I set up the Cycles nodes? Height Color.c4d
  16. teknow

    Height Color

    Seems like this iteration is logical but it doesn't work: Height Color.c4d
  17. Issue solved. I am glad we had this conversation.
  18. Got it! But is there any way to get rid of the jitter at the end? Cord Rig New xpDynamics.c4d
  19. Actually I am pulling a sutured tendon through a hole in tissue and then through a loop. Here is a revised file more specific to what I am doing. I would so rather do all the dynamics within X Particles but so far I can't make it work. Is this file possible within X Particles dynamics? Cord Rig New.c4d
  20. teknow

    Render Quality with Cycles 4D

    This might help you:
  21. teknow

    Render Quality with Cycles 4D

    How about an example file. I definitely get a lot of crashing but my render quality is good. I'd bet it is one of your setting or the Cycles4D material you have set up?
  22. teknow

    OVDB Mesher (Transfer Point Color)

    I stumbled onto this conversation via a Google search so I'm a tad late to the party. I noticed that following the reference manual for creating a Cycles4D material to use this technique gives terrible colors. The manual recommends using a Color Ramp Node but this produces colors which are way off. The Attribute Node (and creating this by just dragging your Color Vertex Tag into the Node Window) gives very accurate colors. See the attached file. To color your xpOVDBMesher this way is really handy. xpOVDBMesher Transfer Point Color.c4d
  23. teknow

    Fluid Sim

    I would recommend studying this file. Here the xpFlowField shapes the xpExplosiaFX and then particle advection carries the particles along. It works beautifully and you just need to emulate it precisely. You can learn a ton studying this file. XP4_Reel08_EFX_Fluid_Helix.c4d
  24. teknow

    Fluid Sim

    There are so many changes from the Content Repository file I think I don't know where to start. Your Gravity was 179 for example. My machine locks up on so many particles.
  25. teknow

    Fluid Sim

    I think I have tweaked every setting and still no joy. It is really interesting to use Emitter - Display - Modifier Field - Show Field. You can see from the forces that there is some kind of brick wall right where it stops. I am going to recreate your file and see if it reoccurs. You have a ton of plugins and complexities and maybe something is conflicting. Where is Lothar when you need him!
×