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The place to talk about X-Particles and Cycles 4D

teknow

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teknow last won the day on October 1 2020

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  1. teknow

    Welcome to our community

    It keeps telling me to claim my account. When I enter my email and what I thought was my password, it says the email is already taken. Should I just delete the account? I would love to start using Discord.
  2. teknow

    Welcome to our community

    When I try to go on Discord it says my email is already taken.
  3. teknow

    xpElectrix Render Problem

    Solved! Jesper at VelocityPeak.com mentioned that caching can solve a lot of render problems and by caching all works perfectly now.
  4. teknow

    xpElectrix Render Problem

    The image is rendered from frame 74
  5. When I render my project to a .tiff the xpElectrix Particle to Particle Mode does not display particle to particle connection in the final render. Tentacle Bubbles 3_074.tif That is the rendered image and as can seen, the splines are not connected to the particles. However, the Cycles Realtime preview shows it correctly as can be seen in in the screenshot image below. Also, the particles are connected properly in the Editor Window as can be seen in this screenshot. Enclosed is the project file so the setup can be seen. Tentacle Bubbles New.c4d Is this some render setting which I am missing or is there a bug with xpElectix? I am using an iMac Retina 5K 27 inch with 4 GHz Intel quad i7, 32 Gb RAM, AMD Radeon R9 M390 2048 Mb Any help would be very appreciated! If someone could test render the file on their machine to see if the same thing happens that would be wonderful!
  6. teknow

    xpOVDBMesher Generate ID

    I got the it! And no warning dialog with this technique using separate texture tags xpOVDBMesher Generate Object ID 6.c4d I will use this technique frequently.
  7. teknow

    xpOVDBMesher Generate ID

    I'm getting closer to an answer but still stuck at using only 1 Vertex Map. Any ideas anyone? xpOVDBMesher Generate Object ID 6.c4d
  8. teknow

    xpOVDBMesher Generate ID

    I found a workaround but now this warning dialog started showing: Here is the workaround but there must be a better answer? xpOVDBMesher Generate Object ID 4.c4d
  9. I am practicing the new Generate Object ID capability of the xpOVDBMesher. I am trying to individually color the components of a OVDBMesher created mesh. I wonder if I am using my vertex maps incorrectly because I can only get the technique to work for one object ID. Using multiple simultaneous Object IDs within Cycles is not working for me. Attached is an example file which shows how I am using the Vertex Map within Cycles. xpOVDBMesher Generate Object ID 1.c4d I can get multiple Vertex Maps to generate just fine (what a great new capability!) but only the first Cycles texture tag works and covers up any others. What am I doing wrong? Any help here is much appreciated.
  10. teknow

    Flowfield Reset

    I see now that this topic is mentioned in the manual.
  11. teknow

    Flowfield Reset

    Thanks Nathen but I found the problem. If a file was created with Build 742 it reverts to Flowfield Random but if created with 895 it retains the chosen Flowfield Mode. I am currently Build 895.
  12. teknow

    Flowfield Reset

    I went back to redo the Flowfield Maintenance Training series and I noticed all my old Flowfield project files have had their Mode reset to Random. Is this a known bug? I'm guessing that one of the upgrades did it?
  13. teknow

    Render crashes

    Thank you! I will send that in.
  14. teknow

    Render crashes

    19.068, 895, and 541.
  15. teknow

    Render crashes

    If I go 250 or 240 frames, it crashes. If I go 220 frames, it renders fine. I have no idea what is going on.
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