I am trying to vary the color along the tentacles of the cell from green at the base on the cell to orange at the longest tentacles tips. So far nothing has worked. I saw in the Webinar how you can change the color depending on the height of a clone but this is not a cloner object. On the attached file how should I set up the Cycles nodes?
Actually I am pulling a sutured tendon through a hole in tissue and then through a loop. Here is a revised file more specific to what I am doing. I would so rather do all the dynamics within X Particles but so far I can't make it work. Is this file possible within X Particles dynamics?
Cord Rig New.c4d
I stumbled onto this conversation via a Google search so I'm a tad late to the party. I noticed that following the reference manual for creating a Cycles4D material to use this technique gives terrible colors. The manual recommends using a Color Ramp Node but this produces colors which are way off. The Attribute Node (and creating this by just dragging your Color Vertex Tag into the Node Window) gives very accurate colors. See the attached file.
To color your xpOVDBMesher this way is really handy.
xpOVDBMesher Transfer Point Color.c4d
I would recommend studying this file. Here the xpFlowField shapes the xpExplosiaFX and then particle advection carries the particles along. It works beautifully and you just need to emulate it precisely. You can learn a ton studying this file.
I think I have tweaked every setting and still no joy. It is really interesting to use Emitter - Display - Modifier Field - Show Field. You can see from the forces that there is some kind of brick wall right where it stops. I am going to recreate your file and see if it reoccurs. You have a ton of plugins and complexities and maybe something is conflicting.
Where is Lothar when you need him!