Is there a way I can have a random fall-off modifier per index throughout the timeline ?
For instance, if there are 5 particles. I want a 50% chance that they will be affected by gravity.
Currently, my problem is
1) The randomization is not per index. It's per world space (i.e. Randomize Field Falloff)
2) Eventually, everything will be affected by gravity since the randomization is performed per frame. For instance, if at Frame 1 it's not at random. More likely it will be in Frame 2.
I wanted the random figure fixed at frame 1 and continued throughout the timeline.
Is this possible?
Thank you for looking at my problem.
You can see an illustration of the problem below: https://www.dropbox.com/s/h0bkyi4qvyrbivv/c4d176_xparticles_random_per_index.c4d?dl=0