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The place to talk about X-Particles and Cycles 4D

bentraje

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bentraje last won the day on May 31

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  1. @Deniz Thanks for the response. I don't encounter this with Redshift demo or Octane demo node editor. (i.e. I can still access the node editor even if it is on take mode). I'm also using a slighltly recent card, 1070ti Just sent a technical inquiry to the Insydium team. Will get back what is the issue.
  2. @Deniz Thanks for the response. I tried with a new project but the problem still persists: It works on the main take but not in the sub-takes after that. 😞 Did you modify take settings by any chance? The only thing I can think of to circumvent is to turn off the overall override settings, but that seems to defeat the purpose of using takes.
  3. Hi, Can someone confirm if Cycles4D Node Editor is unusable in the take system? Once I make a new take, I can no longer navigate through the CyC4D Node Editor. I'm using the latest release (Build 336) . Is there a way around this? Thank you for looking at my problem.
  4. bentraje

    Tag Threads as Completed

    Hi, Still looking for an answer. Thank you.
  5. bentraje

    Cycles4D does not respect phong shading?

    @Dave Thanks for the pointing out. No, I don't use the sphere primitive but I guess the quote/documentation above still applies. I guess, the only solution is adding subd(as you mentioned). I just don't like doing it since it will take unnecessary memory. But since this is a limitation to the unbiased, it can't be helped. Thanks again! Have a great day ahead!
  6. Hi, For some reason, I see some evident banding of smooth surfaces. It seems like Cycles4D does not respect phong shading. You can see an illustration of the problem here: https://www.dropbox.com/s/w1xnmp0941zk1b0/c4d134_cycles_phong.jpg?dl=0 Is there a way around this? Thank you for looking at my problem.
  7. Hi, Currently, Principled Shader parameters like sheen and roughness don't go beyond 1. I check with the Blender Cycles and it is possible to go beyond 1. Is there a way to un-limit this? I understand that this will result in non-PBR result, which is I am willing to accept. Thank you for looking at my problem
  8. bentraje

    flat Xptrails

    By flat, do you mean flat shaded like the default standard XP material (i.e. no cycles4D)? Directly, you can't since Cycles4D is a physically based material. As a workaround, you try using only an emissive material. That will give off its flat look.
  9. bentraje

    Solo Mode in IPR/RT preview?

    @Deniz Thank's for the confirmation. Looking forward to it the next release. I really hope there is a "Limitation" section in product page. Just to save asking these questions. Again, thank you!
  10. Hi, Is it possible to mimic what is happening in the viewport to the IPR/RT Preview? For instance, if I solo something on the viewport, only the solo object is only rendered in the RT Preview. Currently, I have to hide every object in manager just to trouble shot a single object. Is my query possible or is there a better way of doing things? Thank you for looking at my problem.
  11. Hi. Just want to confirm. There is no dropdown of AOV in the IPR for Cycles4D. Basically, to troubleshoot every passes during IPR renderer like other renderers such as Arnold and Redshift. Is this correct?
  12. bentraje

    Ability to add E-Cycles

    Yes, it sure is nice but I think its unlikely for it to be added to Cycles4D since the E-Cycles have different author (i.e. not from the Blender Foundation).
  13. bentraje

    Cycles doesn't work

    I'm using Cycles 336. R20.059. It works as expected. RE: my real time preview is not smooth anymore Screen shot maybe? RE: cycles is in the toolbar but when I click on it the menu it's empty. Probably the plug-in is not loaded. Happens to me when I block incoming/outgoing connection.
  14. Hi, Is there a way to have the cached particles behave like in Krakatoa? Which means 1) Access Cached Particles 2) Duplicate it 3) Randomize the position for a little bit 4) Output to a new cached particles 5) Repeat Of course, this means there will be millions of particles but I guess the viewport can handle it with the LOD function. Is this feature available in XP? Thank you
  15. Gotcha. But for reference, it's possible in Vray4C4D and C4Dtoa. Anyhow,Thanks @Martin for the confirmation. Have a great day ahead!
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