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bentraje last won the day on September 27

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  1. Hi, I'm trying to have a bunch of moth around a bulb. The file is from a Lynda Maya tutorial but I was wondering if I can do it in xParticles. The main problem is that they are staying at one place despite the fact that I have a turbulence and flock modifer. Here's the illustration video: https://www.dropbox.com/s/xpsst02aq6ua1c5/c4d159_xparticles_moth_around_the_bulb.mp4?dl=0 Here's the illustration file: https://www.dropbox.com/s/j7gaps7eg5b1oma/c4d159_xparticles_moth_around_the_bulb.c4d?dl=0 Is there a way around this? Thank you for looking at my problem. Ben
  2. bentraje

    pile of particles

    RE: making the particles stay still like sand You can try a high friction parameter. Sand actually have a high friction value.
  3. @Lothar Thanks for the confirmation. Just sent the file to Insydium trying to confirm if this is a limitation. Will get back to you as soon as they reply.
  4. Hi @Lothar Thanks for the files. Helps a lot for easy understanding. However, even though I increase the dynamics setting (say substeps to 10), the set-up is still unstable (i.e. some splines keeps jerking over a frame or two). Is this the limitation of particles based dynamics as opposed to the traditional bullet RBD system?
  5. Hi, I have a spline and a sphere with xpDynamics and an xpConstraint object in the scene. They collide but gives an unusual behavior (i.e. the sphere passes through the spline moments later). I also have high xParticles Dynamics settings but still no avail. You can see an illustration file here: https://www.dropbox.com/s/fmzi0jzju2hgcjm/c4d154_xparticles_spline_and_rigid_bodydynamics.c4d?dl=0 I tried adding an xpCollider tag to either one of them but I get unusual behavior. Is there a way around this? Thank you for looking at my problem.
  6. bentraje

    Bubbles Coalescing

    I don't have concrete examples, but I got a glimpse of this tutorial back when I didn't have xParticles. One of the case studies the author discussed is how to dissolve a medicine on a bottle which includes producing different kind of bubbles. Might come in handy in your case.
  7. bentraje

    Great Text Effect

    Thanks for the share @teknow. Looks great. Just wondering, how would you go about it adding a displacement map on the generated object? For example, adding some details to make it like a brain.
  8. bentraje

    Proper Spline Dynamics ?

    The low rigidity, constraints and substeps did the trick. Thanks for the help and file @Lothar Have a great day ahead! 🙂
  9. Hi, Is there a way to have proper spline dynamics with xParticles? Currently, with the two ends constrained, it produces a straight rather than a curve profile. See illustration image below: https://www.dropbox.com/s/f2q5v9g7zf5y2a1/c4d153_xparticles_spline_dynamics.jpg?dl=0 You can check the illustration file below: https://www.dropbox.com/s/u8wxn0d6c34ct9o/c4d152_dynamic_map_displacement.c4d?dl=0 Is there a way around this?
  10. bentraje

    CyEnvironment is not showing HDR image

    @fealmeida76 That's really weird. I just a did a quick test and the hdri shows in the render. If the @narga's suggestion files, maybe just copy paste your objects and to a new scene. And try to render it there.
  11. Hi, Whenever I render the object with passes, I only see the passes after the whole image is rendered. Is there a way to see the passes even though it is still rendering? This is for me to troubleshoot the render immediately. Thank you for looking at my problem.
  12. bentraje

    CyEnvironment is not showing HDR image

    Maybe the Ray Visibility>Camera parameter is ticked off?
  13. bentraje

    "Soft/Delay" Flocking?

    Yes, the attractor seems to execute the effect well. Thanks @Lothar. Have a great day ahead! 🙂
  14. Hi, Is there a way to have a soft/delay flocking in xParticles? Sorry I'm not sure how to describe it but here's a native way to do it: Illustration video: https://www.dropbox.com/s/jbjaqjujitv5k59/c4d148_dynamics_flock_c4d_native.mp4?dl=0 Illustration file: https://www.dropbox.com/s/s6k5gep2czfxk0r/c4d148_dynamics_flock_c4d_native.c4d?dl=0 My straight forward attempt in XP is using the flock, surface and drag modifiers but its not working as expected. Attempt video: https://www.dropbox.com/s/r002cjs0edvqstb/c4d148_dynamics_flock_c4d_xp.mp4?dl=0 Attempt file: https://www.dropbox.com/s/r01qbhmuyfupaja/c4d148_dynamics_flock_c4d_xp.c4d?dl=0 Is there a way around this? Thank you for looking at my problem.