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The place to talk about X-Particles and Cycles 4D

Mario Tran Phuc

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Mario Tran Phuc last won the day on July 10

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  1. Mario Tran Phuc

    Fluid PDB vs Fluid FX vs FLIP Domain

    Hi, it mainly depends on your scene scale and the look you want to achieve. My tool of choice is FluidFX as it is very well able to create small-scale and large scale liquids combined with xpFoam. Unlike the Flip Domain it is not limited to any boundary box and it also works very well with the new xpSheeter to create thin sheets. Have a look at the homepage and hover over those gifs, you can see the differences quite well and all examples on the page below are created with FluidFX: https://insydium.ltd/products/x-particles/fluids-and-grains/ Cheers, Mario
  2. Mario Tran Phuc

    Kung Fire

    Hey together, I´m re-posting this over here as the old forum content can´t be accessed anymore. Here an approach to create stylized flames inspired by the animated movie Kung Fu Panda. Kung Fire_04_audio.mp4 This solution uses particle geometry to create alpha mattes in the shape of fire. The look arises combining multiple variations in compositing. So it is basically a 3D to 2,5 D approach. You can find the scene file over here. It should work across all XP versions and renderer engines. Kung-Fire_Scene_InsydiumLTD.c4d Cheers, Mario
  3. Mario Tran Phuc

    1080ti VS 2080ti

    It will definitely boost your preview and render performance. I don´t have a 1080ti but one 2080ti is faster then 3x 980tis over here.
  4. Cycles 4D Early Access now enables the "Point Density Texture" to automatically recognize X-Particles Explosia FX by applying the shader. This enables to quickly switch between Cycles 4D EFX Volume presets: https://www.youtube.com/watch?v=5n-LRrU3zLs Here the testfile: Cy4D_02_Explosia_Native_Support_0001.c4d Cheers, Mario
  5. Mario Tran Phuc

    Long preparation for the render

    Hi, I recommend to cache the particles before rendering to reduce preparation time and also prevent from different results. Cheers, Mario
  6. Mario Tran Phuc

    Physical Sky Preset

    Hey chaps, I´ve created a little sun & sky preset that dynamically changes direction and color temperature based on the light position. Download: Cycles4D_Physical-Sky-Rig_2019.c4d Here the runthrough: https://drive.google.com/open?id=1NeQIRP_L983QFCDgQRLNz6TJjqeptzC9 Feel free to use and modify it to your own needs. Hope you like it. Cheers, Mario
  7. Mario Tran Phuc

    render xp cloth octane

    Hi Dino, we recommend to cache your cloth sim or export the geometry as Alembic to get the same results when rendering with the picture viewer. Cheers, Mario
  8. Mario Tran Phuc

    ClothFX following a path/spline SOLVED

    Hi, try the xpFlowfield. It will create a velocity field to move your cloth along the spline direction. Cheers, Mario
  9. Hi, yes the priority within C4D causes the particles to stick one frame behind. To fix that I recommend to simply cache the emitter and offset the sim for one frame: Cheers, Mario
  10. Mario Tran Phuc

    Fiber Optics SOLVED

    Hi, try using xpFlowfield, xpTrails and Cycles 4D for rendering. Cheers, Mario
  11. Mario Tran Phuc

    XP4 with Corona?

    Hi, unfortunately we don´t know much about X-Particles support within Corona. Please contact the Corona support for questions related to that topic. Other third-party renderer like Arnold or Octane are using our SDK to support our features which is freely available from our download section: https://insydium.ltd/community/downloads/ Cheers, Mario
  12. Mario Tran Phuc

    Retime cached particle simulation SOLVED

    Hi, you can precisely retime the cache using the manual frame option: Check out this quick guide over here at min 37: Cheers, Mario
  13. Mario Tran Phuc

    content repository

    Glad you found them. For those who are still looking for them the corresponding example files from IBC 2017 are these: https://insydium.ltd/community/content-repository/ Cheers, Mario
  14. Mario Tran Phuc

    cyInstance follow Normals SOLVED

    Hi Alvaro, you can basically use the xpFollowSurface and enable Up-Vector in the xpEmitter Extended Data tab: Here a quicktip: Cheers, Mario
  15. Hi Atif, to load a cachefile in a new scene the emitters and generators need to be named like the cached folders/files where your cache files are stored. Here an example: Cheers, Mario