Quick one; is it technically possible to assign 1 piece of cloth to every particle (let's say, a sphere) in my simulation?
My goal would be to have every sphere have 1 piece of cloth pinned to it, so I can have the cloth move based on the movements of the sphere. Kind of like a trail, but more sophisticated I guess.
If not possible, I feel like I'd have to export my simulation as an Alembic to Marvelous Designer and assign a tiny piece of cloth to every single sphere, but this feels like an incredibly messy and non-efficient approach. Could you guys think of another approach?
Any insight/info is much, much appreciated.
Thanks a ton! 🙂