I have a FluidFX-Sim with a OpenVDB-Mesh and a ton of Foam-Particles.
I render these with C4D r23 and Redshift 3.0.33. The OpenVDB-Mesher
transfers Velocity-information into tags, and a Redshift-Object-Tag reads
those to apply Motion Blur.
Without cache, everything works as expected and looks really good.
But as soon as I cache the XP System, the motion blur of the mesh is strangely
warped and looks totally incorrect. The motion blur of the foam-particles
is still correct, though.
What I tried so far:
- Increase substeps of the FluidFX-Solver
- Increase substeps of the X-Particles Project Settings
- Try different max-velocitiy-values in the OpenVDB-Tag-Transfer-Settings
- Try different settings of Redshift Motion blur.
Nothing helps :(
Of course I could continue without a cached mesh, but I need to move on
to a project of much bigger scale, where I definitely need to cache everything.