I have my particles and texture setup by using emit from texture (object, but want to use a skinner or VDB mushers to create a mesh and liquid effect.
The problem is once i create the mesh, I lose my texture/image info.
The question is, how can I texture my mesh with an image etc. so that when the particles are affected, or appear to melt , my detailed object will look like its melting.
Using Octane to render but I also have cycles.