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The place to talk about X-Particles and Cycles 4D

Deniz

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Deniz last won the day on November 18 2019

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  1. Deniz

    Issue in the collision between different cloths

    Hi, You can change cloth tag parameter for more rigid cloth and also change particle radius to close each other. cloth collision.c4d
  2. Hello I think you should use Particle Age Question and XpCover Modifier Action to solve your problem before particles start. XpCover and Unstick.c4d
  3. Hi Nick, I think it is not possible because if you add xpdomain, it means that you are adding fluid system and fluid systems does not recognize intersection, they like move engage each other. I made same things also. It is frustrated although, anyway. Maybe you can look xpconstraint to build new experiment.
  4. Hi BennyKops Firstly I want to say that your explanation and research is great. I think you know more than me about cycles. But I recognize that sometime some fine-tune is easy than thinking complex. I deal with your issue with some fin- tune on mapping node and timeline. TexturePositionTest_with_finetune.c4d
  5. I have same issue. The problem has not been fixed yet.
  6. @bentraje Do you push the record button when you modify takes? If you not encounter the problem other render engine , maybe it is related with your gpu driver. Takes_Cycles.c4d
  7. I'm using take system without problem. It works well. But I encounter the same problem one time in the complex old project. Maybe migrate to file to new project, it solve the problem.
  8. Maybe it is result of fuel actual mass. Because fuel is more weighty than smoke and fire. When fuel parameter is high, particles always go down because of this reason.
  9. Hi Select cherry flower and bake as Alembic so that it eases particles.
  10. I dont know why you are crossing this behavior. But you can make this different way. You can use source explosia source tag or set advection.
  11. Deniz

    Solo Mode in IPR/RT preview?

    Unfortunately, it is not possible. You can use the object tag to hidden objects.
  12. This is incredible. I searched this everywhere.
  13. Hello, I'm try to change fragmenter object color with plain effector. It looks simple but I cant 😞.. I've changed the object color with attribute node. But I cant add plain effector to attribute node for fragmenter object. Also I try to use xp color modifier but this does not change object color. It is not logical. I wrote this problem to Discord channel but I've not received right answer. Could anybody help me, please? Thanks.
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