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The place to talk about X-Particles and Cycles 4D

Steve Pedler

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Steve Pedler last won the day on September 30

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  1. Lower the threshold value in the modifier. To change the group, the value returned from the field must be at least equal to that threshold value. The box field will do that but a random field never will and a noise shader may or may not do so, depending on the noise value which is returned from it.
  2. There is no way this will work. What happens when the particles stick to the object is that an internal flag is set in the particle telling it that it is stuck. Disabling the modifier won't clear that flag. The way to do this is to make the modifier action-controlled. Activate it at frame 0 then deactivate at frame 51. That will clear the flag and the particles will be released. I've changed your scene to show this. Steve c4d292_xparticles_xpcover_still_active_even_if_disabled_FIXED.c4d
  3. Steve Pedler

    Annual subscription of 33 USD per month

    I'm sorry but I can't answer this as licences, pricing etc. are not my thing. Best to wait for the reply from sales, they'll get back to you as soon as they can. Steve
  4. Steve Pedler

    Emitting from texture

    It has to be a Cinema 4D channel shader or bitmap. It can't be a Cycles material or indeed some of the C4D materials such as Nukei, because these materials can't be sampled to retrieve the colour until the scene is rendered.
  5. Steve Pedler

    Annual subscription of 33 USD per month

    In that case you will need to contact the Sales team, same link as above. They don't require a current licence and they will redirect your email to the correct department if necessary. Steve
  6. Steve Pedler

    No Joy with C4D R23...

    Please contact support about this. We know it's an issue and we're trying to fix it but for now, if you ask support they will tell you how to solve this. Steve
  7. Steve Pedler

    Annual subscription of 33 USD per month

    Hi, Please contact our support team about this, they will be able to help. The link is to our main website: https://insydium.ltd/help/ Steve
  8. Steve Pedler

    R23 support

    Please see this: https://insydium.ltd/news/latest-news/r23-compatible/
  9. Steve Pedler

    FluidFLIP + Cloner collider - not so much.

    You don't have to collapse the cloner. Just drop the cloner into an xpJoin object, put the collider tag on the xpJoin and you're good to go. The cloner is still fully directable but will work as a collider.
  10. There's no way we can look at this without a scene file, sorry. I'd suggest you file a bug report including a scene (please keep it as simple as possible - this is important) and then we can look at it.
  11. Steve Pedler

    Emit from all objects in a group

    Simplest way is probably to drop your object hierarchy into an xpJoin object then emit from the xpJoin.
  12. Steve Pedler

    Flow Field Rendering Issue

    Almost certainly the reason this happens is that you are playing the scene to the desired frame then rendering that frame to the PV. You can't always do that. In many dynamic scenes what happens in one frame is dependent on what happened in previous frames. When you render to the PV, Cinema clones the existing scene which for static images is fine, but in some dynamic scenes means that all the preceding activity is lost and the render looks incorrect. Caching will fix this, that's a good solution, and the alternative is to render the frame sequence from the start up to and including the frame you actually want.
  13. Unfortunately we couldn't add that plugin. The reason was that it used an external FBX code library, and the one Dan used was very old and no longer available. We didn't have the time to update it to a modern FBX lib, which would have required a lot of work, so it was the only one (I think) that we couldn't build. Steve
  14. Steve Pedler

    Build 884 - XpScatter

    I must echo what Martin said, this is impossible to interpret without a file to work with. Please set one up which displays the behaviour either in Cycles or the standard C4D renderer, and explain what you think you should see and what you actually do see. Then we can check if there is a problem. It's not at all clear to me what it is you're trying to do and a file will help clarify that. Thank you.
  15. Steve Pedler

    xpExplosia Random seed?

    I have tried this and can't reproduce it I'm afraid. Please submit a bug report with the uncached scene file and we'll take a look.
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