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The place to talk about X-Particles and Cycles 4D

Walkinghome6

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  1. Walkinghome6

    Surface Advection Slow Motion

    So if I slow down the cache playback, wouldn't that result in the same jerky movement? Or will it do some kind of interpolated cache on the new frames I'm stretching the cache over? I'll give this a go though, thanks.
  2. So I've been working through the Surface Advection tutorial Insydium put out, which is great. https://www.youtube.com/watch?time_continue=1&v=amjgSU-1uE8 What is the best possible way to be able to slow down the whole system so that I have more frames for slow motion? I have attached my example achieved via AfterEffects > Timewarp > Pixel Motion, but I don't want to do it through any kind of frame interpolation. I had the idea of doing it like you would in real life, upping the frame rate. Can I art direct at 24fps, and then just up it to something like 96fps, recache, and render all the extra frames. How was it done in the Insydium Reel? v19.mp4
  3. Walkinghome6

    OVDB Mesher (Transfer Point Color)

    Thank you, I will try this. If I need a different look, I could change the particle radius to compensate for this? Thanks
  4. Walkinghome6

    OVDB Mesher (Transfer Point Color)

    Attached is the scene file. I have simplified it. Transfer Point Color Problem.c4d
  5. Walkinghome6

    OVDB Mesher (Transfer Point Color)

    I've got this grid pattern that shows up on my OVDB Mesh when I use the "Transfer Point Color" option. I think I went to use the option like 6 months ago on another project and ran into the same thing. Has anyone seen this before. If I need to, I'll upload my project, but really did want to go through that, cache in all.
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