Jump to content

Welcome to INSYDIUM Online

The place to talk about X-Particles and Cycles 4D


  • Content Count

  • Joined

  • Last visited

Community Reputation

0 Neutral
  1. Lwik

    Thin Fluid VDBMesher?

    Looking at all the posts that have gone unanswered there seems to be a lack of support in this forum?
  2. Lwik

    Thin Fluid VDBMesher?

    Hello, I have had XP for 6 months now and have gotten pretty familiar with it, but I still struggle with thin VBD from my fluids. In the still I included The Insydium video the seem to easily create this thin sheet using the xpSheeter and the OVDBMesher. I included my project file hoping someone can look at it. I understand in the OVDBMesher there you have to adjust the Point Radius and Voxel size. But as I start to make them smaller it just turns in to individual geometry blobs around the particles and the sheeting is gone. Can someone look at the file and let me know what I an doing wrong? Thank you! Blood Splash.c4d
  3. UPDATE: I found the problem and it is operator error. In case anyone also has this problem, this over site might help them. I selected the wrong node. I selected the 'Normal' node when I should have selected the 'Normal Map' node. Lost a few hours out of my life there, but gained some experience points.
  4. Good Morning, I did some research online first but the solutions don't seem to work. It seemed like an easy fix since other people have had the same issue, but has not worked for me. When I apply the normal map, the image renders real dark, when it is not connected, the bricks look great. I included a screen shot of the node connections. I have only had Cycles a few days now, so still lots to learn. Also I am still getting the rest of the textures on the building so the photos might look a little strange, but you can see the bricks on one shot and than black in the other. Also the difference between the black bricks and red ones is just disconnecting the normal map node from the BSDF Any help is much appreciated.