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The place to talk about X-Particles and Cycles 4D

Mike Batchelor

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Everything posted by Mike Batchelor

  1. Mike Batchelor

    Wetmaps reveal

    yse use them in the alpha of a material as a mask
  2. Mike Batchelor

    Falling marbles in a box/dynamics

    the latest EA version has xpDynamics that will do this type of shot.
  3. Mike Batchelor


    use the trail modifier it has a shrink setting.
  4. Mike Batchelor

    XP 3.5 Video Manual / Help

    the old manual was dropped, we added some of the main tutorials to our YouTube channel.
  5. Mike Batchelor

    xpGenerator objects collision

    try it out with the latest EA build using the new xpDynamics
  6. Mike Batchelor

    How can I get this effect with xparticles?

    looks like a fluid simulation with some meshing
  7. Mike Batchelor

    Noisy Extruder Styles

    its a lot easier in the latest EA of X-Particles, the scale modifier has a new from shader option that will take care of the scaling up and down with one modifier.
  8. Mike Batchelor

    Surface Advection Tut- only advect areas of png

    make an emitter that emits from a object with the material and set the emission to texture.
  9. Mike Batchelor

    XP Dynamics set up

    Heres an example file for you to look at, RE the object not been on the surface, if you look at the xpDynamics tag the radius is default set to 5, that is the actual size of the particles so they are hitting the floor first. sphere break.c4d
  10. Mike Batchelor

    Making a Rocket Burn

    This is one for particles as the source. rocket.mp4 xprocket.c4d
  11. Mike Batchelor

    Cloth on each particle

    do yo have any examples of what your trying to do, cant get my head around it, every face on the geo gets a particle they are the cloth particles, so one particle wouldn't do anything....
  12. Mike Batchelor

    fluids from polygons help please

    hard to really give info until you try it with a mesh. and see how far you get
  13. Mike Batchelor

    control visbility for meshes

    use groups, or swap to a new group on collisions then mesh the new group only.
  14. Mike Batchelor

    fluids from polygons help please

    do you have an animated base mesh your working from?
  15. Mike Batchelor

    Eevee for C4d?

    Hi @Maui Yes Eevee is great but unfortunately it is not under the same open source license as Cycles so third party developers can not use it in commercial products.
  16. Mike Batchelor

    emitter questions please

    Collides can add overhead but generally not a lot
  17. Mike Batchelor

    Sparkler FX

    Infectio would be more suited to that task
  18. Mike Batchelor

    exPlosiaFX Weak Viewport Performance

    Thanks for the post, your message to tech support is currently in processing.
  19. Mike Batchelor

    Sparkler FX

    So the first point could well be a priority issue the best way to approach that is to consider order of execution. that;s how X-Particles and Cinema work so you want everything to execute top down if something is off try dropping it down. second part tricky one but have a look at the fold out in the Emitter Birthrate you can set a spline on how many particles are emitted.
  20. Mike Batchelor

    "Split" Particles at Branches

    what might be better is to split the branch's out, you can do that by using groups per branch level and then making a trail per group. then you can emit from each trail for more control.
  21. Mike Batchelor

    Sparkler FX

    Hey Sorry no ones replied to this, i'm looking but ill be Honest i'm not sure what the actual problem is can you explain it any more for me.
  22. Mike Batchelor

    Objects in Water

    yes your correct this way is a hack for the moment. RE the future nothing I can talk about but we have a very long roadmap list.
  23. Mike Batchelor

    emitter questions please

    the limit is down to your system. if you run out of memory the simulation will stop.
  24. Mike Batchelor

    Subframe emission

    ExplosiaFX has no subframes. you could try using particles rather than an object.
  25. Mike Batchelor

    explosia collider

    @Arcaneparadigm with the current box you have live in the scene go to the ExplosiaFX tag and turn off solid object that should make it do what your after. 3