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The place to talk about X-Particles and Cycles 4D


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Rembert last won the day on March 25

Rembert had the most liked content!

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  1. Rembert

    Sheeter givin me a hard time

    anyone? (sorry for pushin)
  2. Rembert

    Wetmap XP vs C4D

    Anyone? This is quite important for me... Maybe I should have added some big letters and *** words in the title as others here who get read and answered 😞
  3. Rembert

    Multiple GPUs (under win10)

    Sorry, cannot say. But you should not rely on MS task manager. Mine would just not show any workload on my second gpu no matter how hard it rendered. That said MSI Afterburner shows it all. For those of you with ignominious multi GPU (I run GTX 970 with RTX 2070): I found that most of the time rendering my 2070 was idle waiting for the 970 to finish its bucket before starting the next bucket itself. For me the trick was to NOT setting the bucket size as large as possible but really small. With 32x32 my 2070 almost has no waiting idle time anymore. And despite all info out there in the web: even with only one card running smaller bucket sizes gave me performance plus of maybe 7-10% (on both the 970 and 2070). Cheers Rembert
  4. Rembert

    Wetmap XP vs C4D

    Hi all I need to generate a wetmap and really got puzzled when I saw the performance of XP wetmap generation. Could not believe it so I rebuilt with c4d means (XParticle Emitter -> Thinking Particles -> VertexMap "use fields" -> put in TP Group "All"). What can I say, it performs about 10 times faster with quadruple the polygon count (= vertex map resolution). Could I possibly have done anything wrong? Cheers Rembert F+E_Wetmap_XP_vs_c4d.c4d
  5. I am getting faster and slightly better (smoother after filtering) results of a fluidPDB Sim with c4d internal volume mesher. have you guys experienced the same? Thought xparticles stuff to be lots faster then c4d´s own... Cheers Rmbert
  6. Rembert


    Regarding the outer globules: are they spheres that are thrown into an emitter and somehow meshed together? Or is one globule made of vast amounts of fluid particles tweaked so that they form spheres and then connected/meshed with other globules?
  7. Rembert


    Hey there! Your pics really inspire me. Could you talk a little about how it is made? Would like to try and recreate that... Cheers Rembert
  8. Rembert

    Sheeter givin me a hard time

    Hello all I am doing my first job with xparticles and unfortunately run into problems I cannot solve. It´s seems not possible to get the sheeter to generate particles in a sensible way. What I want to achieve is the fluid sim as set but the holes beeing filled by the sheeter. When I play with the seetings either I see nothing or huge quantities of particles and the sim looking very different from what is was before enabling the sheeter (spent almost a day trying). Quite often c4d freezes when I set a parameter only a little to high... So how do you guys approach such a situation? Cheers Rembert sheeter_trouble.c4d