Hi. Im trying to use the painter tool to lay down particles on a terrain object. The particles will the be used as points to instance grass, trees, etc. I would like the particles to pickup the texture color of the object they are being applied to, but I cant seem to get this to work. This is kinda key to my workflow as i have the color of the instances being driven by the particle color.
I've tried using an xpColor after the particles have been painted down, setting its mode to texture, and feeding it the material with the texture color. It kinda works, but it seems to just sample randomly from the entire texture, and not use it in a UV sense where it samples the color directly where its sitting.
I also tried dropping the terrain object into the emitter that was created by xpPainter, setting it to use texture, rewinding, then going forward a frame, and hoping it would pick up the color that way, but again, it doesnt work.
Im trying to get around having to manually paint emission maps as its much more intuitive to just be able to use the xpPaint tool to spray down a few extra particles here and there, rather than having to go to an external paint program, paint a map/modify a map, go back into c4d, rebirth the particles, and see if the changes were what was needed, then do the whole process over again until you get the particles where you want them.
Hopefully someone has an answer for this. Thanks!