Here you can see there are three large "jumps" or "jitters". Specifically if you look towards the lower back of the animation. (sorry low quality render)
I want to fix this jitter before I ship it off to a render farm!
Any guidance on how to smooth out these three big jumps?
I already have filters on the OVDB Mesher, including Gaussian blur
Are there other things I should adjust other than Voxel size?
Or is smoke resolution solely determined by voxel size?
For reference I am Caching out my ExplosiaFX to VDB so I can render via Redshift.
Any relevant links or tutorials are very much welcomed. I have googled and check all of the manuals, and I can only find "noise in smoke renders" but not "blocky smoke"