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The place to talk about X-Particles and Cycles 4D


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  1. AttilaKristo

    [Material] Fresnel input node falloff

    Dave, thanks for your quick reply and for the tip, great solution; works nicely!
  2. Hi there, My first post here. 🙂 I see the Fresnel material has an IOR settings and that's all there is to it basically. This looks like this with an ior of 0.57, that is, very sharp/constrasty : However, I'd like something smooth like this, which I can do with the built-in c4d falloff shader, which is nice and smooth (due to its customizable gradient): Is there a way to have this level of customization for the falloff (or fresnel) gradient with Cycles4d? If so, how can it be achieved? Thanks in advance for any help!