My first post here. 🙂
I see the Fresnel material has an IOR settings and that's all there is to it basically. This looks like this with an ior of 0.57, that is, very sharp/constrasty :
However, I'd like something smooth like this, which I can do with the built-in c4d falloff shader, which is nice and smooth (due to its customizable gradient):
Is there a way to have this level of customization for the falloff (or fresnel) gradient with Cycles4d?
If so, how can it be achieved?
Thanks in advance for any help!