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The place to talk about X-Particles and Cycles 4D

Richard Squires

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  1. Richard Squires

    XP Dynamics set up

    I did take a look but there are still lots of intersections. Comparing this with the inbuilt fracture and dynamics which doesn't have these issues. Could it be my hardware. Also the sneak peek seemed much more stable and quicker than what I am achieving. Also using the push means the shards move constantly away from one another rather than settling into a heap
  2. Richard Squires

    XP Dynamics set up

    I'll take a look.Thanks for the quick response
  3. Richard Squires

    XP Dynamics set up

    Having watched the presentation introducing XP Shatter I was really excited to try it out. But I think I am missing something. I have added a Shatter object and made a sphere a child. This is being fractured by shatter. I then add an XP Dynamics tag to the Shatter object and have added an emitter so I assume it's set up correctly. I also added a gravity modifier so the Sphere drops to a plane object with an xp collision tag attached. The problem I have is that the shatter object doesn't seem to be interacting with itself and the surface of the collision item seems to be way above its actual position. Know its early access so I imagine its a bug or I don't know what I'm doing.
  4. Richard Squires

    Cycles4D Early Access out now!

    I had it set to auto but no dice. Makes it worse. If I disconnect my geometry node it becomes far more spritely. Maybe has something to do with the complexity of this model too. But it really really slows down everything.
  5. Richard Squires

    Cycles4D Early Access out now!

    Loving the speed up of the new update especially in the node viewer. Also the Triplanar material is brilliant. However using pointiness to generate some dirt in the folds of geometry, is really computationally heavy and slows everything down considerably. Is there any optimisation that will be done before the final release? Currently I note the node and work on other areas, and I also pass the realtime preview. Using CPU on a mac running High Sierra
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