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Mohamed Sakr

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Mohamed Sakr last won the day on February 27

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  1. Mohamed Sakr

    1080ti VS 2080ti

    EA should work with RTX 2080 Ti
  2. Mohamed Sakr


    any curve object needs a cyCurve tag to get rendered. does that help?
  3. Mohamed Sakr

    How can I participate in the Early Access

    for EA program, https://insydium.ltd/products/early-access/ How to get your Early Access download. Simply change your existing Cycles 4D download link from: http://download.cycles4d.com/(your download ID) To http://earlyaccess.insydium.net/(your download ID) So, for example, if your download ID is 12345678, then the URL should be: http://earlyaccess.insydium.net/12345678 Once this is complete, you will be sent an automated mail from INSYDIUM for verification.
  4. Mohamed Sakr


    you need to post this question in the right forums, https://community.insydium.online/index.php?/forum/9-explosiafx/
  5. Mohamed Sakr


    to render with alpha, activate transparent background from the render settings. to render with passes, activate multipass and add post effects, and activate whatever layer you want from Cycles 4D render elements
  6. Mohamed Sakr

    Real-Time Preview Performance on iMac Pro

    Cycles core devs (Blender foundation) dropped the OpenCL support a few months ago for 2 reasons: Apple deprecated OpenCL, and the OpenCL driver on Apple is very bad and doesn't compile many parts of the code that works fine with CUDA and CPU and even on Windows OpenCL drivers, and Apple won't solve the problem.
  7. Mohamed Sakr

    Real-Time Preview Performance on iMac Pro

    this was in the old UI (build 247), new UI is significantly faster (EA build 294) and it has this problem fixed even if that lag in the old UI was caused by Cinema4D native image conversion (internally calling OS blabla to convert colors on that system and screen). note though as you will use the Mac, OpenCL is deprecated and no longer supported. so getting nvidia is a must for GPU rendering.
  8. Mohamed Sakr

    Background object

    what I mentioned does exactly that, the image should fit the window and fixed.
  9. Mohamed Sakr

    Background object

    add cyEnvironment, go to the background material, add input->texture coordinate node connect texture coordinate node->window output to image texture node uncheck load fro disk on the image texture node, check the flip Y axis, connect that to the background node.
  10. Mohamed Sakr

    Display no colors in the viewport

    you are now using the demo build (which is the current release build 247), if you have the full build (non demo), you can access the EA build 294 which has the viewport colors applied. build 294 got many new features and faster node editor and RT preview. you won't need the viewport colors anyway in that build 🙂 you can also render in the RT and display the RT rendered image in the viewport (from the RT menu, there is a viewport checkbox).
  11. Mohamed Sakr

    Matrix object

    thanks @dimitroleykin , note that if you modify the original matrix in the latter case you will need to do an event on the matrix object (like turning it off and on) to update its cache 🙂
  12. Mohamed Sakr

    Matrix object

    @dimitroleykin thanks!, I see how you used a Cloner object to catch the data from the Matrix object, my fix wouldn't involve this 🙂 (if it worked at all)
  13. Mohamed Sakr

    Display no colors in the viewport

    in the EA build (294) it has viewport colors (except for textures as it requires sampling like image textures as it will slow down the RT).
  14. Mohamed Sakr

    Matrix object

    may you post a scene please, I need to check what gives the correct result for such deformers