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The place to talk about X-Particles and Cycles 4D


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  1. elmake

    xpGenerator objects collision

    I've tried but this tag doesen't works on generated particles. How to use it in my scene with ice pieces falling?
  2. elmake

    Shatter + Explosia. How?

    Thanks, Mike!
  3. elmake

    Rendering Post Effects SOLVED

    I rework cameras and it works! But completly different to lice preview:
  4. One question. HOW? I have readed manual and set 32bit channel, select camera, but still doesn't works: My final render pic is completely different as in preview window. :(
  5. elmake

    Shatter + Explosia. How?

    Hello! I'm spending all day to recreate this nice smoking shatter effect: My best result looking like this: How i cah get your result? Can you attach project file? I can't get how to do this accurate smoke simulation from shattered pieces.
  6. elmake

    xpGenerator objects collision

    I will try, thanks!
  7. Hello! I have a problem with generated object's collision with plane. Scene is easy: emitter with falling particles and generated petals. All falls on water surface. How to make it falls with petals geometry? It looks now like falling spheres, system is igmoring generated mesh! Petals falls and doesn't react! Thanks!
  8. elmake

    ExplosiaFX + Voronoi Fracture

    Can i ask you i more thing? Maybe it's a stupid questions, but how can i make a smoke scatter over time? I have this: But i'm trying to achieve powder explosion effect, so need to particles starts produce straight smoke and it scatter more over time, like this:
  9. elmake

    ExplosiaFX + Voronoi Fracture

    Thanks, Lothar! It's works, of course. I'm newbie in c4d and x-particles, so for me it's not simple :)
  10. elmake

    ExplosiaFX + Voronoi Fracture

    Hello, guys! I tried to make a powder explosion with ExplosiaFX and stuck with adding a smoke to my pushed apart voronoi's object. So, how to add Explosia tag to generate smoke and fire from these parts?