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Jakob Wagner

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Jakob Wagner last won the day on January 22

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  1. Jakob Wagner

    crown splash with new features?

    Maybe this will get you in the right direction. https://www.provideocoalition.com/xparticles-crown-splash/ ( the first option when you google "x-particles crown splash" )
  2. Jakob Wagner

    Scale with ease

    Thanks Steve and Lothar @Lothar I think I see what you are getting at, cool technique, but it still isn't giving the desired ease in/out effect. @Steve Pedler I'm actually fine with having the smaller particles scale up faster, what I care about is the easing curve. It's a shame if it can't be done. It would be really nice when using bigger particles, like when using the xpGenerator to attach geometry. Consider it a feature request, I have needed it often, but until now I have lived with the linear easing.
  3. Jakob Wagner

    Scale with ease

    I know I'm a little obsessed with having things easing correctly, but it's really important especially when using larger particles. In this test you can see the problem. The three particles are all 10 cm and ease in/out correctly. But if you set Lower Radius Limit to 1 cm, the two smaller particles doesn't ease correctly. I can't find a way to solve this. xpScale2.c4d
  4. Jakob Wagner

    Multiple Sprite Generators SOLVED

    Hi Looks like a bug. Try to enable Override and Play Per Frame on the cache tag. I'm not actually sure what Play Per Frame does and I can't see it in the documentation, but it seems to fix the problem. - Jakob
  5. Jakob Wagner

    Scale with ease

    ... so this would work. But only for the biggest particles, but not for the small ones. It seems impossible to me to make it work for the particles no matter their size, since you kind of have to estimate the Radius Change value to fit their size.
  6. Jakob Wagner

    Scale with ease

    Unless I scale the Radius Change down to zero again, of course. 🙂 Hold on...
  7. Jakob Wagner

    Scale with ease

    I really appreciate your responses. But I can't see how that would work (tested it too). That would, if I understand it correctly, ease in the Radius Change value. So it would start at zero and go to 1cm in my example. But this would result in an end Radius Change value of 1cm and lead to a very hard end of the scale animation. So there is a difference in easing the scale amount (Radius Value) and the amount in which it is scaled (Radius Change). Also it would not care about the random sizes, so smaller and larger particles would ease differently. Again, I might be totally wrong, but it still isn't working. It is of course being slower in the beginning (ease in) but not in the end (ease out).
  8. Jakob Wagner

    Scale with ease

    Yes. I could do it like this, but then their sizes wont be random. Maybe "Set Value" should have a variation. Or I'm still missing something.
  9. Jakob Wagner

    Scale with ease

    Hi I'm using xpScale to scale up my particles when they emit. They emit at a size of zero. Then scales up with one cm per frame until randomly scaled to somewhere between 2 cm and 10 cm in size. Current settings attached as image. This works fine, but I would like them to scale slowly in the start and beginning. So ease the scaling animation. Is this possible? Thanks, Jakob
  10. Jakob Wagner

    Change fluid/granular state

    xpSpawn is exactly what I needed.
  11. Jakob Wagner

    Change fluid/granular state

    Thanks. I'll check it out!
  12. Jakob Wagner

    Change fluid/granular state

    Hi Is there something like a fluid data control modifier? I'm thinking like the xpPhysical, but for controling the state of the particles fluid data? I have some snow letters made using xpFluidFX and the granular fluid solver. I want to make them melt, which means changing the fluid data. I want to be able to control this using some sort of falloff so they doesn't all melt at once. Any way to do that? Thanks, Jakob
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