Im new to xp and I don't know how to solve this problem, here is the situation.
I have an object with a Fluid FX Water Body inside.
At the start of the sim a (different) object falls into the water body, creating a crown splash.
The particles falling down near the object surface, coloring a Vertexmap.
The use of the Vertexmap is to change the shader of the object.
This work fine, but no I like to fuse the object with the particles, using the OVDBMesher.
Of couse this makes the Vertexmap useless, because vertexes come and go on a OVDBMesher.
How can a particle splash color (change shader) the object, with the same OBDBMesher?
what is the alternative here?