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The place to talk about X-Particles and Cycles 4D

Xarovan

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Xarovan last won the day on August 6

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  1. Hello There, If you need object ID matte: select the Emitter (or any other objects) assign a cyObject tag on it -> in the "Object Compositing Setting" tab you'll find ObjectID counter. then in the Render Settings, Go to the "Render Elements" tab and check "Object IDs" under the "IDs" sub-tab. you good to go. If you just need an alpha on your render: go to render settings under Settings -> Film enable the "Transparent Background" checkbox. then save your renders with alpha.
  2. I tried to create a dynamic rosary. but I'm experiencing weird behavior from XParticles. It contains a spline as a string and several rosary pieces in a cloner. both have an xpDynamic tag on them. problem is the scene does not update automatically. I have to play... pause... move the camera to update the dynamics. (seems like an app bug) the main problem though, is rosary pieces are not colliding with each other. they all overlap. I tried to solve it using xpConstrains and PPColision with no luck. Any advice? p.s. project file attached xp-dynamic-trobleshot.c4d
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