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The place to talk about X-Particles and Cycles 4D


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  1. Is there a way to have random image textures based on objectID? Can the new replicator node do this? I need 4 different textures to be randomly chosen in the same material.
  2. I don't think it's supported yet.
  3. Well, I found a solution. Exported the tracer object as an Alembic object and rendered that. It works. Hope this gets resolved in a future update.
  4. Well, some progress was made. I had the tracer object trace the matrix instead of the TP Group and I had a result in the picture viewer. But still, not the same as the real time viewer. The curving of the lines is wrong. What am I missing?
  5. Hello. I've got a tracer object in which i've put a cinema 4d hair object, a cycles curve object and a cycles hair material. The tracer object is being generated from a matrx/TP Paricles emmiter. And the result is being render in the real-time viewer but NOT in the final render. I'm using R21 along with the latest cycles 4D build. Any help? Thanks in advance.
  6. leles275

    R21 installation

    I'm an existing cycles 4D user and I want to migrate to R21 version of cinema 4D. Is the install process the same? I can't seem to find the plugins folder in the new program folder.
  7. Hello, i've come across a very annoying bug. If you have a cloner object with render instance turned on, then the Attribute-Object color node does not work. Meaning, it does not show the effector colours. And if you have thousands of cloned objects not rendered as instances, then you have a big problem. Any solutions? Thanks
  8. Hello, I have a question about the seed(image grain) when you render an animation. What is the best choice for the seed type? Static or animated? Not only for cycles denoiser but for other ones as well, for example after effects red giant denoiser. Thanks.
  9. Hey there. So glad we are finally able to try the new features. I found an issue which is quite buffling. An image texture looks fine in the preview window but looks weird in the final render. I'm attaching a screenshot. I am using the texture tag in the node editor and flat projection in the material tag.