Would anyone be able to shed some light on why I can't get the Emitter to follow the helix as well as it should. I've used the helix from the content repository and have seen another animation on the forum where the liquid forms the object. I am trying to combine the two techniques with a little success but the emitter does not follow the helix as well as i would like. Any help would be appreciated, it looks as though I need to activate the xp cover at a different time period but i cannot see how to do that.
Thanks in advance.
Test Spiral Cover.c4d