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The place to talk about X-Particles and Cycles 4D

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  1. Mike Batchelor

    Mike Batchelor

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    3dnk

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    Steve Pedler

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Popular Content

Showing content with the highest reputation since 12/06/2018 in all areas

  1. 2 points
  2. 1 point
    Yes, the problem may well have been fixed in a later bridge version. Good idea to try that first.
  3. 1 point
    Although his plugins are a few years old, we at INSYDIUM have been fortunate enough to receive the code from Dan’s family & friends. You can now use the full set of CD Tools in Cinema 4D R14 - R20 (R20 requires the INSYDIUM Bridge which is a free download from our website). You can download the tools free from our website. Please note that INSYDIUM does NOT offer any support for these tools. They are made available as a service to the community.
  4. 1 point
    Developers can contact us if they need any help.
  5. 1 point
    Hi all, I have been working in a Cloth simulation with Xparticles, client wanted to have a cloth floating in the space with some turbulence, inside an animation of 1000 frames. The problem was that after 200-300 frames the turbulence deformation was too heavy, the current shape was broken and very different from the initial state. So I started to think how to constraint a cloth with their initial state, in order to avoid extreme deformation: - I duplicate the object at the current initial state of the cloth (current state to object and delete all tags). - Then I create a XpCover - All vertex (ordered) - Target mode (Cover mode won't work, don't know why, particles won't be affected by turbulence once they arrive their target vertex position, even if you deactivate the xpcover modifier) - Now, you are all set, just play with the acuteness of turn to get more subtle effect or stronger. Low values of 1-4% works really well in big high quality cloth shapes. Attached a simple scene that shows the whole system. Hope someone find this useful, all the best! Cheers Javier V xpCloth_Constraint-to-initialState.c4d
  6. 1 point
    What have you personally managed to achieve when trying?
  7. 1 point
    Welcome to INSYDIUM ONLINE - your community for all things X-Particles and Cycles 4D.
  8. 1 point
    If its a custom GUI the bridge wont know about it. so something may not work as expected.
  9. 1 point
  10. 1 point
    as characteristics are done within the emitter and not the solver, I think you can do a simple spawning setup to change from granular to fluid. Use spawn modifier with field/falloff melt.c4d
  11. 1 point
    Hi, This isn't something currently possible, you can map density and the surface but it would be a good addition so I will pass it on. As a solution in the meantime, you may want to play with a freeze modifier being triggered by a trigger mod with falloff (and one to turn it off too). Or even an xpExplode with a similar setup where it'll come along and break apart the Grains. Cheers, Jon
  12. 1 point
    check above there is a link for Discord we have had a channel running for some time now 🙂
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