So I'm trying to make a simulation filling a floor with gold coins.
The problem I'm having is that some coins, no matter how narrow they are, are landing and staying upright and not touching other coins in many instances. I'm using xpPPCollisions, an xpGenerator for the coins and I believe I'm supposed to use regular rigid body tags and of course colliders. But I may be wrong. Before I added the other dynamics tags, they were just falling in a line and sticking upright instead of falling down mostly even with rotation turned on and tangential selected. Lastly, when I did higher emitter counts, to make the coins "pile up" it was like there was a level of coins floating above the rest and many just kept spinning with again, ample space between them.
I'm attaching some screenshots and a project file. Really finding difficulty in all the coins resting flat and on each other (a lot of space between the coins). Used high calculations on both the x-particles settings in the project setting as well as dynamics but I may be overdoing it so I need some assistance optimizing all this as well. Any help is greatly appreciated. This is driving me nuts, lol!