I am working on this scene where the trailing of a sphere causes the growth of splines. The growth of the splines is driven through an animated vertex map (caused by the trailing of the sphere).
Scene file is attached.
Everything works apart from these two hiccups:
- Whenever I add the xp collider tag to the trailing sphere, the collision caused on the tendrils makes them go wild. At first I thought it was the interpolation of the xptrail, as they dont appear smooth only when the collider tag is applied to the sphere. Not sure if I am missing an obvious setting here. Is there a way to get the tendrils to behave normally whist keeping it colliding with the sphere?
The tendrils work perfectly as soon as you remove the collider tag, but ofcouse would be amazing to get the collisions happening.
- Second Issue is, is there a way to also reduce the tendril length as the weighted area of the vertex map fades out. Currently they are growing on the yellow part of the vertex map, but should also disapear as the weight on the vertex map disappear. I tried mapping a data on the xpTendril, connecting the tendril length to vertex weight, but did no difference (see attached screenshot).
I am guessing I may have missed something obvious on both issues. Any help on this, would be amazing!