I'm trying to emit particles from a vertex map on a sphere that's moving. I'm using Xpvertexmap but when i plug the VMsource in the selection tab, my particles disappear. I don't understand why... Please help me !
I´m trying to make this scene but i have trouble to make particles following that direction. i can make those trails bending with a bend deformer but the particles arent bending the same way.
Is there an Option to Remove Preview Images in the Node Editor?
They take too much space. In comparison, Blender Cycles doesn't have preview images.
You can check what I am referring here:
Thanks for the response.
RE: you should be able to access any of the multi-passes you selected.
I can click on it, but it doesn't appear in the view.
Basically, this is the default behavior: "Multi-Pass files are created/generated after the main RGB renders are completed."/
I was wondering there is a way to change that (i.e. view it will rendering much the same way with other external renderers)
Is there a way I can limit the influence of the xpInfectio?
For example, in a plane, by default, all the plane is affected. How about only half of it etc?
You can check the attached illustration file.
Nacho_Velasco replied to AlmondAndDangerous's topic in ExplosiaFX
The display tab does not affect to the resolution.
Read on the User's manual: The tab controls which channels you see in the editor. It has no effect on what is rendered.
It doesn't say anything about VDB output, but I think it's the same answer.
If anybody could confirm, it'd be great :)
I had a quick play and couldn't work it out how to render projection mapped textures
My suggestion would be to bake your textures onto your simple geometry, using the C4D Bake Material tag. Then the geometry will be using UV mapping which of course works in Cycles 4D. Not idea, obviously, as you'll need to make sure your geometry UVs are ok first